![]() Physically Based Rendering gives materials a natural look under all conditions, HDR and adaptive tone mapping create stunningly bright zone transitions and highlights, deferred lighting with localized Global Illumination increases the realism of lighting, volumetric lighting adds God Rays and other shafts of light, dynamic color grading gives artists control over the appearance of individual areas, reactive water enables dynamic water ripples game-wide, physically correct forward lighting enables translucencies to be accurately lit, particle lighting enables particles to be dynamically lit by light from their surroundings, and Subsurface Scattering and Backscattering increases the quality of lighting on characters' skin. ![]() Crystal Dynamics' Foundation Engine returns for the sequel with upgrades galore.
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